Small and buggy but fun! I can't rate it because i didn't submit my own game to Gamedev.js jam (i didn't make any game ever lol) but i rate it 5 stars in my mind lol
It was a bit confusing at first before I got the hang of it. Do post a few playthrough videos especially for Level 2 & 3. I like the minimalist 2D style. I like your game!
I did a few levels and got stuck in a room where the block falls in the void when i try to pick it up. Even if I reset the room. I really like the idea of jumping into the future and solve puzzles like this. Nice game!
just did. but in the last room after i resetted a few times it would not let me pick up the block. It seemed to get swaped with the future block and then lost collision. In the 3. level it's btw possible to throw the block out of bounce when you are to close to the wall
I ran into the same bug. Also, watched the walkthrough, and the solution to that level is exactly what I thought it was, but I can't perform it. For me the wall always just clips through me so I get stuck halfway up.
So I'm going to second the "good idea" opinion of Waffelnsalat - I've seen time travel mechanics in puzzle games, and there's always some potential there. But there's definitely some bugs.
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Small and buggy but fun! I can't rate it because i didn't submit my own game to Gamedev.js jam (i didn't make any game ever lol) but i rate it 5 stars in my mind lol
It was a bit confusing at first before I got the hang of it. Do post a few playthrough videos especially for Level 2 & 3. I like the minimalist 2D style. I like your game!
Thanks, I posted a walkthrough video.
Super duper awesome! I will watch the video :)
reminds me a lot of portal reloaded with the cube time travel mechanics
Fun but short
I did a few levels and got stuck in a room where the block falls in the void when i try to pick it up. Even if I reset the room. I really like the idea of jumping into the future and solve puzzles like this. Nice game!
Strange, it’s pretty buggy. Did you try watching the walkthrough?
just did. but in the last room after i resetted a few times it would not let me pick up the block. It seemed to get swaped with the future block and then lost collision. In the 3. level it's btw possible to throw the block out of bounce when you are to close to the wall
I ran into the same bug. Also, watched the walkthrough, and the solution to that level is exactly what I thought it was, but I can't perform it. For me the wall always just clips through me so I get stuck halfway up.
So I'm going to second the "good idea" opinion of Waffelnsalat - I've seen time travel mechanics in puzzle games, and there's always some potential there. But there's definitely some bugs.